Random Mods
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West Tek Tactical Optics - Vadlacil's Item Sorting - Compatibility Patch
Adds VIS tags to West Tek Tactical Optics using Dynamic Naming
- 3KB
- 388
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West Tek Tactical Optics - Vadlacil's Item Sorting - Compatibility Patch
Adds VIS tags to West Tek Tactical Optics using Dynamic Naming
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A modified rebalance to work with perk overhauls and tone down some accuracy penalties so more gun mods are viable
- 384KB
- 8
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A modified rebalance to work with perk overhauls and tone down some accuracy penalties so more gun mods are viable
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Adds tesla coils to the X02 tesla armor of the CC.
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i Made this for more nice Melee Weapon Badass Porpuses lol
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Edmond's Ultimate Vault 88 Blueprint - Modded AND Vanilla
This is a Vault 88 Blueprint that connects all sectors, supports over 40 residents, and includes a Red Light district, research wing, grand atrium, water treatment facility, residential sector, and hidden doors and security posts on exits with a small player outpost. Modded and vanilla versions are both available!
- 108KB
- 370
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Edmond's Ultimate Vault 88 Blueprint - Modded AND Vanilla
This is a Vault 88 Blueprint that connects all sectors, supports over 40 residents, and includes a Red Light district, research wing, grand atrium, water treatment facility, residential sector, and hidden doors and security posts on exits with a small player outpost. Modded and vanilla versions are both available!
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A normal and super heated axe for dealing with things up close and personal like.
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A Player house in the Institute Architecture.
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Alternatives to Vanilla Settler Recruitment and Other Stuff
A list of mods that provide different and more immersive approaches to finding / recruiting settlers vs using settlement recruitment beacons. In optional files there are patch files to address issues with the 'Workshop Synth Production' and other personal patches.. See full description and articles for more detail.
- 251KB
- 94
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Alternatives to Vanilla Settler Recruitment and Other Stuff
A list of mods that provide different and more immersive approaches to finding / recruiting settlers vs using settlement recruitment beacons. In optional files there are patch files to address issues with the 'Workshop Synth Production' and other personal patches.. See full description and articles for more detail.
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A simple balanced melee themed starter pack
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Autodidact (no more Idiot Savant)
Changes the Idiot Savant perk to something more intelligent. Because a Savant is focused very narrowly on one thing, where Fallout 4's Idiot Savant perk is focused on getting boatloads of everything *except* smarts.Also changes that moronic giggle.
- 1KB
- 72
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Autodidact (no more Idiot Savant)
Changes the Idiot Savant perk to something more intelligent. Because a Savant is focused very narrowly on one thing, where Fallout 4's Idiot Savant perk is focused on getting boatloads of everything *except* smarts.Also changes that moronic giggle.
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This mod flags named Abernathy Farm NPCs (Blake Abernathy, Connie Abernathy, Lucy Abernathy, Maisie the cat, Clarabelle the brahmin) as Essential, which makes them unable to accidentally die. (Helpful for all those random raider attacks.)
- 5.1MB
- 852
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This mod flags named Abernathy Farm NPCs (Blake Abernathy, Connie Abernathy, Lucy Abernathy, Maisie the cat, Clarabelle the brahmin) as Essential, which makes them unable to accidentally die. (Helpful for all those random raider attacks.)
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Grenades and ammo will sort properly and have inventory icons.
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Robot Robobrain Parts
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Remote Explosives - C4 with Detonators and More - Traduzione Italiana ORD
Traduzione della mod Remote Explosives - C4 with Detonators and More di fadingsignal.Richiede la mod originale.
- 10KB
- 11
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Remote Explosives - C4 with Detonators and More - Traduzione Italiana ORD
Traduzione della mod Remote Explosives - C4 with Detonators and More di fadingsignal.Richiede la mod originale.
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SS2 - ZJ City Plan - The Slog Hotel
This is a Sim Settlements 2 City Plan for the Slog Settlement. This is larger and a bit more detailed than most of the "minimalist" plans I do. As usual, however, this incorporates Caravan at L0, and is designed around a settler count of 11/16/26 settlers. More details below.
- 24KB
- 29
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SS2 - ZJ City Plan - The Slog Hotel
This is a Sim Settlements 2 City Plan for the Slog Settlement. This is larger and a bit more detailed than most of the "minimalist" plans I do. As usual, however, this incorporates Caravan at L0, and is designed around a settler count of 11/16/26 settlers. More details below.
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Мод змінює обличчя Престона.
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S7 Skill System - Toughness Redux Patch
A conflict resolution patch for S7 Skill System & Toughness Perk Redux mod
- 1KB
- 10
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S7 Skill System - Toughness Redux Patch
A conflict resolution patch for S7 Skill System & Toughness Perk Redux mod
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Enhanced Textures (Concrete - Shack Metal and Wood)
Enhanced textures for concrete, metal shack and wood shack
- 238.0MB
- 307
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Enhanced Textures (Concrete - Shack Metal and Wood)
Enhanced textures for concrete, metal shack and wood shack
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Add some Nostalgia to your game!
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Muzzle Attachment Range Penalty Remover and Optional Patches
Removes the range penalty from all bayonets, muzzle brakes and compensators while reversing the range penalty (increasing range) for suppressors. Includes optional patches for certain weapons.
- 4.1MB
- 41
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Muzzle Attachment Range Penalty Remover and Optional Patches
Removes the range penalty from all bayonets, muzzle brakes and compensators while reversing the range penalty (increasing range) for suppressors. Includes optional patches for certain weapons.