Random Mods
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Reaper's Ship Pack - Dreadnought Edition - SWI
Adds several reskins of existing ships from DABC, you will need the latest version found on the SWI discord. The version found on nexus is BROKEN and WILL NOT work.https://discord.com/channels/614576717008207901/1196287407050461294
- 579.6MB
- 2
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Reaper's Ship Pack - Dreadnought Edition - SWI
Adds several reskins of existing ships from DABC, you will need the latest version found on the SWI discord. The version found on nexus is BROKEN and WILL NOT work.https://discord.com/channels/614576717008207901/1196287407050461294
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Cheaper Wharf - Shipyard - Equipment Dock Blueprints
Cheaper Wharf, Shipyard and Equipment dock blueprints at faction representatives.
- 2KB
- 46
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Cheaper Wharf - Shipyard - Equipment Dock Blueprints
Cheaper Wharf, Shipyard and Equipment dock blueprints at faction representatives.
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Warning: The L/XL module is divided into longitudinal and transverse. Longitudinal boats are moored longitudinally and transverse boats are moored longitudinally. Do not mind the direction of the ship mooring can ignore the casual use can. A little complicated, the specific needs of their own district experiment to know.
- 465KB
- 23
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Warning: The L/XL module is divided into longitudinal and transverse. Longitudinal boats are moored longitudinally and transverse boats are moored longitudinally. Do not mind the direction of the ship mooring can ignore the casual use can. A little complicated, the specific needs of their own district experiment to know.
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Adds a few of my custom highways to the Split Vendetta DLC Sectors
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Adds mark 2-5 drones of increasing power for player and NPC use. Mark 3+ drones are different for the major races and will require appropriate licenses/reputation to purchase.
- 9KB
- 105
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Adds mark 2-5 drones of increasing power for player and NPC use. Mark 3+ drones are different for the major races and will require appropriate licenses/reputation to purchase.
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This mod tries to address the lack of features regarding sector ownership and welfare modules by adding some new mechanics making the game harder in the late game while possibly easier in the earlier, mid game.Owning sectors allow you to have income and increase the number of ships and some station modules you can build.
- 15KB
- 5
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This mod tries to address the lack of features regarding sector ownership and welfare modules by adding some new mechanics making the game harder in the late game while possibly easier in the earlier, mid game.Owning sectors allow you to have income and increase the number of ships and some station modules you can build.
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Makes Xenon Fleets twice as numerous, and use more escort ships for a deadlier and more challenging universe. Two mod options available.
- 1KB
- 94
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Makes Xenon Fleets twice as numerous, and use more escort ships for a deadlier and more challenging universe. Two mod options available.
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No Travel - Terran Version - Optional VRO Version
Complements Althir's No Travel mod, and Traveler272's No Travel - Split Version, by disabling the travel engine for all Terran ships. Optional VRO Compatible Version as well.
- 7KB
- 19
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No Travel - Terran Version - Optional VRO Version
Complements Althir's No Travel mod, and Traveler272's No Travel - Split Version, by disabling the travel engine for all Terran ships. Optional VRO Compatible Version as well.
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Modifies three hazard fields to do only shield damage.
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Re-enable money transfer for trades between player assets. Your downstream factories no longer rob the upstream of goods without paying.
- 5KB
- 12
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Re-enable money transfer for trades between player assets. Your downstream factories no longer rob the upstream of goods without paying.
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What does NumberMyShips do?~ It numerates your ships....
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Stop destroying my boarding target
This mod adds a comm/context menu option to ask pilot of allied faction to cease firing at player's current boarding target.
- 6KB
- 217
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Stop destroying my boarding target
This mod adds a comm/context menu option to ask pilot of allied faction to cease firing at player's current boarding target.
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No static noise from terminals
Removes the static, white noise, repeating sounds from terminals in stations and on ships.
- 815KB
- 46
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No static noise from terminals
Removes the static, white noise, repeating sounds from terminals in stations and on ships.
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Ever needed something to strip large ships apart and see their naked hull. This weapon fitted to 50 small ships will strip a Xenon I in 3 mins. Its a rail gun that rips spaces so expect the shots to go though the hull and hit the other side. The idea came from cosmic rays hitting earth's atmosphere and splitting into more relativistic particles.
- 5KB
- 15
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Ever needed something to strip large ships apart and see their naked hull. This weapon fitted to 50 small ships will strip a Xenon I in 3 mins. Its a rail gun that rips spaces so expect the shots to go though the hull and hit the other side. The idea came from cosmic rays hitting earth's atmosphere and splitting into more relativistic particles.
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Donia Universal - Mineral miner and Gas harvester
Donia as a universal harvester.
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Removes all (local) highways from both vanilla and XRSGE universe
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This allows the player to purchase the Death Adder blueprints at the Zyarth Faction Representative.
- 6.1MB
- 33
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This allows the player to purchase the Death Adder blueprints at the Zyarth Faction Representative.
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Terran Hokkaido miner converted into a light carrier. Guppy competitor.
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More rooms for ships 3.7.3 (for X4 v6.20)
This mod adds more lounges to stations, XL, L and M ships.
- 13KB
- 123
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More rooms for ships 3.7.3 (for X4 v6.20)
This mod adds more lounges to stations, XL, L and M ships.
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A mod that changes the scan actvitiy to reveal signalleaks of the targetted object within 10km. Scan mode needs to be activated after targetting the object and while in range of 10km.
- 2KB
- 258
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A mod that changes the scan actvitiy to reveal signalleaks of the targetted object within 10km. Scan mode needs to be activated after targetting the object and while in range of 10km.