Recently Updated Mods
- Refine results Found 727 results.
-
New Visual Effect for Anomalies
New visual effect for the in-game anomalies, including the ToA wormholes.
- 24KB
- 74
- --
New Visual Effect for Anomalies
New visual effect for the in-game anomalies, including the ToA wormholes.
-
This script will make Destroyers, that have main guns, try to use them always when attacking another capital ship.
- 5KB
- 15
- --
This script will make Destroyers, that have main guns, try to use them always when attacking another capital ship.
-
This modpack is intended to enhance vanilla features, addressing parts of the game that were lacking while adding a more strategic and militaristic approach to the game. It is supposed to work along with the mods linked in the description.
- 191KB
- 6
- --
This modpack is intended to enhance vanilla features, addressing parts of the game that were lacking while adding a more strategic and militaristic approach to the game. It is supposed to work along with the mods linked in the description.
-
Battleship of my dream
-
Player capital ships will be gathering inventory loot from a large distance.
-
Secret Stash: Police will never find illegal wares. You still need to stop and let them carry out scanning.
- 3KB
- 567
- --
Secret Stash: Police will never find illegal wares. You still need to stop and let them carry out scanning.
-
Pilots assigned to sector explorer duty will travel around the sector to visit unknown stations, gates, highways, then when all are discovered, they will fly an accurate 600-900km radius hexagon shape.
- 7KB
- 572
- --
Pilots assigned to sector explorer duty will travel around the sector to visit unknown stations, gates, highways, then when all are discovered, they will fly an accurate 600-900km radius hexagon shape.
-
Pilots assigned to Inventory Collector duty will visit all your ships in the galaxy and collect their inventory items which get transferred to player inventory at this point.
- 7KB
- 240
- --
Pilots assigned to Inventory Collector duty will visit all your ships in the galaxy and collect their inventory items which get transferred to player inventory at this point.
-
This mod adds a new default job option for your pilots to monitor sector activity and jump on nearest threats.
- 5KB
- 220
- --
This mod adds a new default job option for your pilots to monitor sector activity and jump on nearest threats.
-
This mod adds a new default job option for your pilots to search your universe and install satellites around stations, gates, vaults.
- 7KB
- 46
- --
This mod adds a new default job option for your pilots to search your universe and install satellites around stations, gates, vaults.
-
Adjusts the TUG-b13 Quad Jumper in Star Wars Interworlds for more consistent and reliable scrap delivery, especially when OOS.
- 3KB
- 3
- --
Adjusts the TUG-b13 Quad Jumper in Star Wars Interworlds for more consistent and reliable scrap delivery, especially when OOS.
-
Xenon everywhere
-
Station Combat Rebalance (VRO)
VRO version of the Station Combat Rebalance (SCR). Rebalance station-related combat in VRO, emphasizing the strategic role of defence stations.
- 24.3MB
- 5
- --
Station Combat Rebalance (VRO)
VRO version of the Station Combat Rebalance (SCR). Rebalance station-related combat in VRO, emphasizing the strategic role of defence stations.
-
Rebalance station-related combat, emphasizing the strategic role of defence stations.
-
Civilian Fleets (Mimicry Extension)
Create civilian fleets to help manage traders and miners. Now extends from Mimic/Assist to function.
- 18KB
- 329
- --
Civilian Fleets (Mimicry Extension)
Create civilian fleets to help manage traders and miners. Now extends from Mimic/Assist to function.
-
DeadAir Reemergence Compilation
A compilation of DeadAir's mods for easier use by X4:Reemergence users along with 2 alternative versions of Deadair's Gates and God
- 166KB
- 43
- --
DeadAir Reemergence Compilation
A compilation of DeadAir's mods for easier use by X4:Reemergence users along with 2 alternative versions of Deadair's Gates and God
-
Completely overhauls the game map by adding ~75 new sectors, new ship variants, new jobs and the return of OTAS (faction) with unique equipment, ships and variants. New sectors are all returning X3 sectors or new additions. The mod is fully voiced with the use of an AI.
- 565.9MB
- 119
- --
Completely overhauls the game map by adding ~75 new sectors, new ship variants, new jobs and the return of OTAS (faction) with unique equipment, ships and variants. New sectors are all returning X3 sectors or new additions. The mod is fully voiced with the use of an AI.
-
Introduces new OTAS ships inspired by their X3 counterparts but reimagined for use in X4. Artistic license has been taken as X3 and X4 are very different beasts and simply porting the ships over will not work.The mod is to be used with VRO and functions as expansion to X4:RE. A vanilla version will be available in the future.
- 48.8MB
- 141
- --
Introduces new OTAS ships inspired by their X3 counterparts but reimagined for use in X4. Artistic license has been taken as X3 and X4 are very different beasts and simply porting the ships over will not work.The mod is to be used with VRO and functions as expansion to X4:RE. A vanilla version will be available in the future.
-
Station-based turrets receive additional buff in range and accuracy.
-
This mod repositions every sector in the game and groups them together into thematic regions.
- 126.1MB
- 9
- --
This mod repositions every sector in the game and groups them together into thematic regions.