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There are beaches in almost every small and large town. Unfortunately, beaches are still missing in the game today. I was always hoping that the developers would add beaches as a free upgrade to Parklife. Unfortunately, nothing happened and the coastal areas in the game are mostly still a bunch of non-functional decorative objects.
- 8.8MB
- 1
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There are beaches in almost every small and large town. Unfortunately, beaches are still missing in the game today. I was always hoping that the developers would add beaches as a free upgrade to Parklife. Unfortunately, nothing happened and the coastal areas in the game are mostly still a bunch of non-functional decorative objects.
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Real Time Mod For the Latest Version 1.17.1.F4
Cities skylines Mod Real Time Offline
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A bus terminal with pedestrian overpass
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It's unofficial patch allow play game on terrain size 70x70. It's 4 times bigger than terrain of original game. Patch based on 1.17.1-f4.
- 1.7MB
- 6
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It's unofficial patch allow play game on terrain size 70x70. It's 4 times bigger than terrain of original game. Patch based on 1.17.1-f4.
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Toggle district snapping 1.17.1-f4
It allows toggling of snapping to roads while painting districts. In the base game, you can never turn off snapping to roads when painting districts. This really annoyed me sometimes, especially when trying to make districts just perfect, only to have the snapping foul things up.
- 11KB
- 8
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Toggle district snapping 1.17.1-f4
It allows toggling of snapping to roads while painting districts. In the base game, you can never turn off snapping to roads when painting districts. This really annoyed me sometimes, especially when trying to make districts just perfect, only to have the snapping foul things up.
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helps you easily drawing parallel and stacked networks
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BOB the Tree and Prop Replacer 1.17.1-f4
Beautify Our Builds (BOB).ORUniversal Beauty Manager Tool To Change Ugly Props And Trees Or Bury Them (UBMTTCUPATOBT).A tool to manage trees and props
- 1.9MB
- 17
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BOB the Tree and Prop Replacer 1.17.1-f4
Beautify Our Builds (BOB).ORUniversal Beauty Manager Tool To Change Ugly Props And Trees Or Bury Them (UBMTTCUPATOBT).A tool to manage trees and props
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Show each building's size in the panel.When you hover your cursor over a building, its size will be shown.
- 34KB
- 6
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Show each building's size in the panel.When you hover your cursor over a building, its size will be shown.
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unified ui (uui) final 1.17.1-f4
Gathers the activation buttons for other mods in a unified place. Provides a "Activation bar" (like a dock) for the registered and enabled buttons. Can optionally grab buttons in other UI elements (even if not integrated with UUI) and help detect hotkey conflicts in supported mods.
- 355KB
- 35
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unified ui (uui) final 1.17.1-f4
Gathers the activation buttons for other mods in a unified place. Provides a "Activation bar" (like a dock) for the registered and enabled buttons. Can optionally grab buttons in other UI elements (even if not integrated with UUI) and help detect hotkey conflicts in supported mods.
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Reddit for Chirpy (2023 REBUILD) 1.17.1-f4
This mod is under development and in ALPHA. This mod may be UNSTABLE. Please report any issues in the comments. Your feedback is valuable! Thanks!
- 25KB
- 3
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Reddit for Chirpy (2023 REBUILD) 1.17.1-f4
This mod is under development and in ALPHA. This mod may be UNSTABLE. Please report any issues in the comments. Your feedback is valuable! Thanks!
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Realistic population 2 (1.17.1-f4)
Formerly Realistic Population Revisited
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Simple Clock and FPS Display 1.17.1-f4
One panel each for time and FPS. Each panel can be switched on/off and move separately.
- 12KB
- 5
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Simple Clock and FPS Display 1.17.1-f4
One panel each for time and FPS. Each panel can be switched on/off and move separately.
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This mod allows to manage small notes within the game.
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Transit vehicle spawn delay 1.17.1-f4
A simple mod to add a configurable delay between transit vehicles spawning from depots, so you don't have 50 buses all rushing out at once to your new routes, clogging up the streets on the way and starting off along the route in a single big bunch.
- 47KB
- 11
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Transit vehicle spawn delay 1.17.1-f4
A simple mod to add a configurable delay between transit vehicles spawning from depots, so you don't have 50 buses all rushing out at once to your new routes, clogging up the streets on the way and starting off along the route in a single big bunch.
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This mod allows to automate the rebuilding of buildings.
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Improved lane connections v2 (1.17.1-f4)
The mod changes the way in which the game connects traffic lanes on junctions, with the aim of addressing some flaws in the vanilla game algorithm and improving traffic flow.
- 16KB
- 39
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Improved lane connections v2 (1.17.1-f4)
The mod changes the way in which the game connects traffic lanes on junctions, with the aim of addressing some flaws in the vanilla game algorithm and improving traffic flow.
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Road Builder is a revolutionary mod that allows you to create roads without dealing with the tedious asset editor!This mod automatically generates the properties, lanes, props, models, and markings of the road based on a configuration created in Thumbnail Maker.
- 7.3MB
- 37
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Road Builder is a revolutionary mod that allows you to create roads without dealing with the tedious asset editor!This mod automatically generates the properties, lanes, props, models, and markings of the road based on a configuration created in Thumbnail Maker.
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Adaptive Networks (AN) V3.18 (STABLE)
formerly known as Adaptive Roads (AR). As a lot of new functions will be released in future that also include other networks we decided to rename Adaptive Roads (AR) to Adaptive Networks (AN) and also change the logo of it. Thanks to REV0 for the basic idea of it :)
- 3.7MB
- 30
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Adaptive Networks (AN) V3.18 (STABLE)
formerly known as Adaptive Roads (AR). As a lot of new functions will be released in future that also include other networks we decided to rename Adaptive Roads (AR) to Adaptive Networks (AN) and also change the logo of it. Thanks to REV0 for the basic idea of it :)
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Natural Disasters Renewal 1.17.1-f4
"Natural Disaster Renewal" takes Zenya's "Natural Disaster Overhaul" and yang yang's "Ragnarok" mods functionalities to be unified in only one, including some other awesome stuffs.
- 34KB
- 10
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Natural Disasters Renewal 1.17.1-f4
"Natural Disaster Renewal" takes Zenya's "Natural Disaster Overhaul" and yang yang's "Ragnarok" mods functionalities to be unified in only one, including some other awesome stuffs.
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Image Overlay Renewal 1.17.1-f4
Overlay images on top of the map, allowing you to replicate real city.
- 368KB
- 6
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Image Overlay Renewal 1.17.1-f4
Overlay images on top of the map, allowing you to replicate real city.
Media
Explore all mediaNews & Updates
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We're changing how we reward mod authors in our community through our Donation Points system. DP earned from April 2024 onwards will be calculated using a new algorithm intended to distribute the pool of points more fairly to mod authors who make great content for the community. While we get the details ironed out, you won't see the usual reports on your wallet page at the end of each month for a little while. Don't worry though, the system isn't going anywhere and we're still putting the same a...
- 546 Comments
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The price of a premium subscription is increasing on 17 June 2024.
We are required to start collecting taxes globally so you may have taxes added to your current subscription.
We are moving to a different payment provider.
We will offer billing in more local currencies.
Existing Lifetime Premium memberships will be unaffected.
Price increases
We know that increasing prices is never an easy thing to talk about, and it’s something we try to ...- 1 Comments
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User Profile and Direct Messaging Improvements
Many of you have been waiting patiently for the return of features that were removed with the community forum update. We committed to bringing back the “About Me” section and “Direct Messaging”. I’m happy to say that these features are back.
This article spells out exactly what you can expect with the return of these features. It covers our new and improved process for rolling out new features to you, ensuring plenty of opportunities to add your feedback so we get things ri...- 321 Comments
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What’s been going on recently with the Nexus Mods site?
We are aware that over the last 7-9 days our website performance has been heavily degraded, with file download speeds being particularly slow.
We know this has been incredibly frustrating for you and it’s frustrating for us as well. We have spent two weekends battling to keep the site running as best we can and will continue to work at all hours to try and ensure as smooth an experience as possible.
A...- 140 Comments
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Mod Author Premium Rewards are here
In our last article on this project, we covered the milestones that Mod Authors would need to achieve with their Unique Downloads (UDL). Now we are finally following up with what the system will look like and a bit more on how it's going to work. First, a bit of a refresher.
What are we doing?
We can now afford to give mod authors Free Premium. Yay! Mod authors will now be given Free Premium time as direct rewards for their contributions to the site without needing ...- 199 Comments
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We launched our Donation Points System in 2018 to give back to the mod authors on Nexus Mods who have given so much to all of us in our community. To date, we have paid out over $7 million USD to our mod authors via this system. The DP system allows authors to earn points which they could redeem for PayPal payouts, discounted games and, until recently, discounted Premium Memberships. These included Lifetime Premium Memberships, which is something we stopped selling back in 2021 for our nor...
- 436 Comments
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A beast of monstrous proportions is approaching. We spotted it a while back, lumbering over the horizon. It has since picked up such momentum that its arrival is now upon us.
The site will hit 10 billion file downloads today.
This is an epic milestone for Nexus Mods and the modding community. To put this number into perspective:
If every download were a footstep, you could walk to the moon 11 times (1), or walk The Seven Thousand Steps (2) to High Hroth...- 162 Comments
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For the last 6 months, the new App Team have been working hard on laying the foundations for our next-generation mod manager - the Nexus Mods App. There isn't anything fancy to show just yet, but we'd like to share an update with you all on the technical choices and design decisions we've made so far.
This video was originally streamed as part of C3: Community Creation Con on 2 Feb 2024, but in case you missed it (or simply weren't interested in a conference around Bethesda games) we...- 123 Comments
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Notifications System further updates
This is a follow-up on yesterday's update to the Notifications System covered in our last news post. We want to address some of the pain points users will have experienced and what improvements we have made as a result of your feedback.
The new system was sending notifications for new comments on tracked mods. This was an error and we switched this off but 300,000 notifications of this type were delivered. We cannot easily delete these and you will see these if you are logging in f...- 196 Comments
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Notifications System Improvements
This post is a follow-up on the ongoing system changes we have been making to further improve our site performance and user experience.
Once you’ve read through it, please feel free to leave your feedback, thoughts or suggestions. Any off-topic posts may be removed or moderated; if you’d like to make an unrelated suggestion please use our feedback board.
What are we doing?
We’re updating our notifications system so that it better handles our curre...- 179 Comments
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Introducing: The Porpoise and The King
Today we're announcing some new additions to the Community Team. You may have seen their names here and there on the website already but I hope you will join me in giving a warm welcome to Amber (spamPorpoise) and Charlie (JustThatKing). Charlie is joining us as a Community Manager and Amber is taking on our newly created role of Customer Support Specialist. Here's a little Q&A we put together for the occasion.
Welcome, Amber and Charlie. Why don’t you both tell us a bit about...- 31 Comments
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Update 9 Jan 2023
This change is now live for all users. You can view the new preferences section here.
As part of our ongoing work to update the Nexus Mods website and services, we will be making some changes to separate the “site preferences” and “content” pages that can be found under “My Nexus Account”. This is the first step in our efforts to consolidate the various places around the website where you can change different account preferenc...- 66 Comments
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BBCode update for mod pages and comments
We've got an important bug fix that we're going to be squeezing in before Christmas that may cause some minor problems with how mod pages, comments (and other content that uses BBCode) are displayed. The update was initially released yesterday but we have since rolled it back as it introduced a breaking change to content containing certain use cases of spoiler tags.
Our biggest concern is that this problem occurs in the description of many popular mods so we've delayed the release ...- 86 Comments
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Summary
Recently we let you all know about an update we planned to make to our forum software. Our previous forum software, unfortunately, was extremely out-of-date and was really holding us back on being able to make quick and tangible updates to the Nexus Mods website. We've now finished this update and this article is going to explain what's changed, why we made the change and what you can expect in the short- to mid-term because of this change.
The New Forum <...- 111 Comments
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Update - 21st November. Forums are once again live. Please post any forum-related feedback here.
The Forums will be going down for extended maintenance on Monday 13th November. This downtime is likely to extend until Tuesday 21st November.
After 20 years in existence, the forums are getting an update. While some planned changes will affect the forums visually and functionally, most of this work is on the back-end, to uncouple the forums from a variety of connected service...- 221 Comments
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The New Blur Setting for Adult Content is Here
We've added a new option to your Content Blocking settings which enables adult content but blurs out the tiles and images by default.
It's fair to say this is a feature a lot of users really wanted for browsing the website and it has been the most upvoted suggestion on the feedback board since we opened it earlier in the year.
This new feature will show adult mods and media in search results and on the listing pages (e.g. the game homepage with the Hot Files) but the ...- 277 Comments
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Starfield Vortex Support Updated
Hotfix Update 2023-09-22 20:48 GMT
A hotfix update has been released to temporarily disable some of the new features in this extension. Please see the pinned comment for more information.
Starfield mods have racked up an impressive 14 million downloads since the game launched 2 weeks ago and we're super excited to see all the mods being shared. Over 400,000 users have used Vortex to install and manage their mods since then and we've been working on an update based on th...- 261 Comments
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The future of Vortex and the Nexus Mods app
Back in October 2022, we announced the arrival of Tim (Halgari) to the Nexus Mods team. We touched briefly on the future of Vortex and potential 2.0 updates. Things went a bit ‘stealth mode’ after that, so now it’s time to give more of an update on how the team has developed and how we see the next generation of mod management. This is going to be a long one, so buckle up!
A brief history of Vortex
Development of Vortex first began all the way back in 2016. At...- 509 Comments
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We're hiring senior back-end web developers
We're always working on creating tools and experiences which continue to support a positive modding community, make modding more accessible and give creators the ability to share their own creations. To help us achieve our mission, we're looking to hire new talented back-end web developers to join us at our office in Exeter, UK.
Working at Nexus Mods means the projects you help bring to life will be used by millions of gamers worldwide each month, with a wealth of feedback coming di...- 0 Comments
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Introducing our new Community Team Lead: Demorphic
Today we would like to introduce you to the latest addition to your Community Management team at Nexus Mods, Demorphic (a.k.a. Mat). Mat has joined us in a new role as Community Team Lead and will be spearheading our existing team.
Welcome to the team Mat! Could you please introduce yourself and tell us a bit about your background?
Hello, great to be here after lurking around the community for a few weeks! I recently joined the Nexus Mods team in Exeter, UK. It’s a ...- 91 Comments