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press p to play as peppermanwhat else to say
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yep
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simple character select menu free to use
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get hit lost combo
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Framework to load audio files externally
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Framework to load sprite externally
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A GML Loader for Pizza Tower
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Peppina Ramen over Peppino port
Port of Peppina Ramen to use Custom Sprite Framework
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Tradução do Pizza Tower para português.O menu inicial (como se vê nas imagens) não foi traduzido porque são sprites e não texto. No futuro, espero lançar uma versão com esse menu traduzido.
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Tradução do Pizza Tower para português.O menu inicial (como se vê nas imagens) não foi traduzido porque são sprites e não texto. No futuro, espero lançar uma versão com esse menu traduzido.
News & Updates
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External Audio Framework Documentation
External Audio Framework allows you add an audio file into the game. It scans the folder inside "Pizza Tower/mods/sounds" to find all the audio files.
OGG and WAV format are supported. The added audio files can then be referenced by their filename.In order to modify the audio's properties, i've setup a set of suffix in which you can define the audio properties using this naming convention :
Audioname_gainN_timeN_pitchN.ogg
Audioname_gainN_timeN_pitchN.wav
The N in each suffixes in the naming convention corresponds to a numerical value that you can define for the audio's properties.
Here's a glossary that explains each suffixes
Gain: Value for the music volume.
Time: The length for the change in gain in milliseconds.
Pitch: The ... -
Custom Sprite Framework Documentation
Custom Sprite Framework allows you add or replace existing game sprite by using a specific naming convention, and allows you to define their frame count, origin values, collision bounding boxes and animation speed. It scans the folder inside "Pizza Tower/mods/textures" to find all the png file and will replace the game's internal sprite if the name of the sprite matches the game's internal sprite name. If the name does not match, it will instead adds the sprite into the game's sprite assets, which can be referenced by their spritename.
In order to modify the sprite's properties, i've setup a set of suffix in which you can define the sprite properties using this naming convention :
SpriteName_fcountN_xorgN_yorgN_bboxN_speedN_bleftN_brightN_bbotN_btopN.png
The N in...